Godoy, J. D. (21 de marzo de 2021). La transmisión de videojuegos y deportes electrónicos atraerá a mil millones de espectadores para 2025....
Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P. y Knautz, K. (2017). World of streaming. Motivation and gratification on Twitch. In: International...
Hamilton, W. A., Garretson, O., y Kerne, A. (2014). Streaming on twitch: fostering participatory communities of play within live mixed media....
Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M. y Hamari, J. (2018). Social motivations of live-streaming viewer engagement on Twitch. Computers...
Hine, C. (2015). Ethnography for the internet: Embedded, embodied and everyday. Bloomsbury Academic.
Lucy, L., y Bamman, D. (2021). Gender and Representation Bias in GPT-3 Generated Stories. Proceedings of the Third Workshop on Narrative Understanding,...
Llopis-Amorós, M. P., Gil-Saura, I., Ruiz-Molina, M. E. y Fuentes-Blasco, M. (2019). Social media communications and festival brand equity:...