Introduction to special issue on games + learning + society
Kurt D. Squire, Matthew Gaydos, Ben DeVane
págs. 3-5
What is game-based learning?: Past, present, and future
Mingfong Jan, Matthew Gaydos
págs. 6-10
Game remains: A platform design grounded in indigenous knowledge systems for dialogue and composition play
Cristobal M. Martinez, Adam Ingram-Goble, Kade L. Twist, Raven Chacon
págs. 11-15
Playing modeling games in the science classroom: The case for disciplinary integration
Pratim Sengupta, Doug Clark
págs. 16-22
Scientizing with ScienceKit: Social media and storytelling mobile apps for developing playful scientist dispositions
Tamara Clegg, June Ahn, Jason C. Yip, Elizabeth Bonsignore, Daniel Pauw
págs. 23-28
Computational thinking in the wild: Uncovering complex collaborative thinking through gameplay
Matthew Berland, Sean Duncan
págs. 29-35
Playing by programming: Making gameplay a programming activity
David Weintrop, Uri Wilensky
págs. 36-41
Balancing expression and structure in game design: Developing computational participation using studio-based design pedagogy
Ben DeVane, Cody Steward, Kelly M. Tran
págs. 42-47
Game over: Assessment as formative transitions through and beyond playful media
Steven J. Zuiker
págs. 48-53
Matthew Gaydos, Shannon Harris, Kurt D. Squire
págs. 54-57
Learning with STEM simulations in the classroom: Findings and trens from a meta-analysis
Cynthia M. D'Angelo, Daisy Rutstein, Christopher J. Harris
págs. 58-61
Q & A with Ed Tech Leaders: Interview with Joshua Kim
Michael F. Shaughnessy, Susan M. Fulgham
págs. 62-64