Content creation challenges and flow experience in educational games: The IT-Emperor case
Kristian Kiili
págs. 183-198
Alice G. Yick, Pamela K. S. Patrick
págs. 199-212
Steven R. Terrell
págs. 213-219
Tracking student behavior, persistence, and achievement in online courses
Catherine Finnegan, Sz Shyan Wu, Libby V. Morris
págs. 221-231
Terrie Lynn Thompson, Colla J. MacDonald
págs. 233-249
Shigeo Kaneda, Hirohide Haga
págs. 251-262
David Shulman
págs. 263-267
págs. 269-273
Developing an online curriculum: Techniques and technologies
Kathryn Sullivan
págs. 273-276