BEIER, L. (2014). "Evaluating the Use of Gamification in Higher Education to lmprove Students Engagement". Disponible en: www.rn.inf.tu-dresden.de/hara/arbeiten/DA_2014_Beier...
BUNCHBALL INC. (2010). "Gamification 101: An lntroduction to the Use of Game Dynamics to lnfluence Behavior". En
Bunchball White Paper,...