Bruno Enrique de Paula, Hermes Renato Hildebrand
Digital games have been shown to be a powerful expressive and communicative medium, struggling against the traditional view of games as shallow media. It’s especially at indie games space that there has been a greater experimentation, shifting this paradigm. Flower and Journey are in this indie universe, and these games have reached a great success in many spheres, helping this paradigm shift and favoring a new way to face digital games. The objective of this work is to reflect about the gameplay experience of both games, showing how these games innovated and helping to understand why these games have reached an important position on last years.