Julie Levinthal
págs. 3-3
Lawrence Lipsitz, 79: Foresaw computers in education
Jay Levin
págs. 4-4
Introduction to tributes to Larry Lipsitz
Denis Hlynka, T. C. Reeves
págs. 5-6
págs. 7-22
Understanding game-based learning cultures: Introduction to special issue
Jason A. Engerman, Alison A. Carr Chellman
págs. 23-26
Affinity spaces and 21st century learning
James Paul Gee
págs. 27-30
Cultural alignment and game-based learning
Jessica Hammer, Drew Davidson
págs. 31-35
Video games, gender, diversity, and learning as cultural practice: Implications for equitable learning and computing participation through games
Gabriela T. Richard
págs. 36-43
Implementing game-based tools: Exploring the roles of a teacher Maverick, administrative champion, and IT pioneer
Amanda Ochsner, Zoë B. Corwin
págs. 44-49
Dissapearing happy little sheep: Changing the culture of computing education by infusing the cultures of games and fine arts
Adrienne Decker, Andrew Phelps, Christopher A. Egert
págs. 50-54
"Let's change already": Community activism and pro-social play in Egypt
Hanna R. Gerber, Luis Gaitan
págs. 55-61
Jason A. Engerman, Robert J. Hein
págs. 62-64
The culture of deep learning in esports: An insider's perspective
Steven Canning, Anthony Betrus
págs. 65-68
Defining and differentiating the makerspace
Tonia A. Dousay
págs. 69-74
Makerspaces in informal settings
Ryan A. Brown, Allison Antink-Meyer
págs. 75-77
Strategic implementation of open educational resources in higher education institutions
Eulho Jung, Christine Bauer, Allan Heaps
págs. 78-83
Q & A with ed tech leaders: Interview with Ingrid Guerra-López
Susan M. Fulgham, Michael F. Shaughnessy, Jason Carrizales
págs. 84-88