Elisabetta Longhi, Stefano Menon, Alessia Zanin Yost, Anna Maria Tammaro, Giulia Conti, María Joaquina Valero Gisbert, Nicoletta Cabassi
The Navigate project was officially born in September 2017, funded by the Erasmus + Strategic partnership program in support of innovation. The main objective of the Navigate project was to identify and create the conditions for a more effective approach to information literacy by university students in the humanities using games. The article proposes the most significant contents of the workshop “Game-based learning for the goal of sustainable development 4 (SDG4): filling the gaps of students on information literacy!” held in Milan on September 16, 2020 on the occasion of the Conference “Libraries and sustainable development”. The experience of co-creation and application of the Navigate games by three professors of the University of Parma concludes the paper.