Colombia
Purpose: To compare the results obtained in decision-moment of two groups of students, based on the beer game, one from a private university and one from a public one. The decision-moment is explained by deliberate and emergent strategies.
Design: A strategy workshop focused on decision-moment, based on a virtual application of the beer game in which participants were expected to generate deliberate strategies. After its conclusion, a survey determined how they would face the generation of emergent strategies. The results were then compared through Kruskal-Wallis’ nonparametric test.
Findings: We identified significant differences in the perception of workshop participants about decision-moment, in regards to rationality. There was no evidence of statistically significant differences in the remaining thirteen variables.
Research limitations: This research looks at the perceptions of agents that were subject to a workshop-based situation. Although it provides valuable information for the understanding of this phenomenon, it is necessary to approach the actual context in the future.
Contribution: To consolidate the results obtained previously in order to understand decisionmoment behaviour, based on deliberate and emergent strategies.