El objetivo de la presente investigación es proponer un modelo didáctico para elaborar un Software Educativos (SE), orientado a la difusión de cultura Matemática asociada al cálculo integral, el cual posibilitará la generación de procesos educativos mas dinámicos. Por tanto, se pretende puntualizar cuales son los elementos de diseño que deben ser considerados al elaborar un software que difunda la cultura mencionada. Ello, permite generar como aporte teórico del presente trabajo el polígono didáctico, incorporando como nuevo elemento, la tecnología y visualizando el conocimiento matemático dentro de la cultura Matemática. Estos SE, se inscriben en el contexto de la Informática Educativa, la cual está relacionada con la aplicación de las técnicas multimedia con el fin de potenciar los procesos educativos. En cuanto al contenido de los SE, los aspectos más resaltantes son, el empleo de: elementos multimedia, micromundos, sitios web y de las dimensiones de la cultura Matemática
A DIDACTIC MODEL PROPOSED FOR THE ELABORATION OF EDUCATIVE SOFTWARE TO TEACH CALCULUS This research was aimed at developing a model to elaborate educational software (ES) oriented towards the mathematics culture associated with integral calculus to generate more dynamic educational processes. Thus, the design elements to be included in developing software were considered. As a result, the didactic polygon was generated as an outcome incorporating technology as a new element in the visualization of mathematics culture. This software is inscribed in the context of Educational Informatics which is related to the application of multimedia techniques to enhance pedagogical processes. The most significant aspect within the content of the ES are the use of multimedia elements, micro worlds, websites, and the dimensions of mathematics culture.
PROPOSITION D�UN MODÈLE DIDACTIQUE POUR L�ÉLABORATION D�UN SOFTWARE ÉDUCATIF POUR L�ENSEINGEMENT DU CALCUL INTÉGRAL This research was aimed at developing a model to elaborate educational software (ES) oriented towards the mathematics culture associated with integral calculus to generate more dynamic educational processes. Thus, the design elements to be included in developing software were considered. As a result, the didactic polygon was generated as an outcome incorporating technology as a new element in the visualization of mathematics culture. This software is inscribed in the context of Educational Informatics which is related to the application of multimedia techniques to enhance pedagogical processes. The most significant aspect within the content of the ES are the use of multimedia elements, micro worlds, websites, and the dimensions of mathematics culture.