Game studies today: In and beyond digital culture
Juan Luis Gonzalo Iglesia, Antonio José Planells de la Maza, Víctor Navarro Remesal
págs. 155-159
Proceso de Lana: Playing Andean culture through board games
Natalie Underberg Goode, Peter D. Smith
págs. 161-176
Gender, sex and romance in role playing video games: Dragon's Dogma, Fable III and Dragon Age: Inquisition
Víctor Navarro Remesal
págs. 177-191
The erasure of female representation in geek spaces as an element for the construction of Geek identity: The case of Warhammer 40.000
Alejandro Muñoz Guerado, Laura Triviño Cabrera
págs. 193-211
Fan preservation of "flopped" games and systems: The case of Virtual Boy in Spain
Marçal Mora Cantallops, Ignacio Bergillos García
págs. 213-229
Talking about games: Gamrs' digital communication spaces as the object of study
Sandra Sanz Martos, Silvia Martínez Martínez, Amalia Creus
págs. 231-245
The impact of digital practices on the perception of risks and benefits of digital gaming
Daniel Aranda, Jordi Sánchez Navarro , Juan Francisco Martínez Cerdá, Julio Meneses
págs. 247-264
The four board games eras: Making sense of board gaming's past
Tristan Donovan
págs. 265-270
The broad game designer: An approach
Antonio Catalán
págs. 271-278
Future Story Chasers: An experience with co-creation of fiction in the classroom through a collaborative storytelling game
págs. 279-289