Digital games as educational technology: Promise and challenges in the use of games to teach
Sigmund Tobias, J. D. Fletcher, Fei Chen
págs. 3-12
Evaluating instructional design models: A proposed research approach
George L. Gropper
págs. 13-20
págs. 21-28
Remembering the past in researching for the future: Diagnosis and treatment of social amnesia in the educational technology community
Alexander J. Romiszowski, Nick Rushby
págs. 29-34
Intentionality and wisdom in language, information, and technology
Lin Lin, Haj Ross, Brian O'Connor, J. Michael Spector
págs. 35-38
págs. 39-42
Educational technology research journals: Interactive learning environments, 2004-2013
Steven S. Christensen, Carolyn Andrews, Scott P. Harris, Adam Lloyd, Chad Turley, Richard E. West
págs. 43-47
Q & A with ed tech leaders: lnterview with Curt Bonk & Elaine Khoo
Michael F. Shaughnessy, Mark Winer
págs. 48-50
Book reviews: "Computer games for learning: An evidence-based approach," Richard E. Mayer
Kurt D. Squire
Es reseña de:
Computer games for learning: An evidence-based approach
Richard E. Mayer
Cambridge : MIT Press, 2014
págs. 51-53
Book reviews: "The game believes in you: How digital play can make our kids smarter," Greg Toppo
Cleborne D. Maddux
Es reseña de:
The game believes in you: How digital play can make our kids smarter
Greg Toppo
Nueva York : St. Martin's Press , 2015
págs. 54-55
Conference report: Shanghai symposium on learning and knowledge analytics in open education
Feng-Qi Lai
págs. 55-57
págs. 58-59
Q & A with ed tech leaders: lnterview with Robert Talbert
Michael F. Shaughnessy, Juchao Yan
págs. 60-62
págs. 63-63
págs. 64-64